Mee DistGarb

Designed spisstifically for textural enhancement mee DistGarb is a duo/multi affect. All incoming signalz ajoin and then dub fro KRünCH {simple distort} and Drie {clean signal}. KRünCH & Drie are therefore and then subsequentiated throughout the throughput afformentioned garbley the volume of each at the set rate. You simply must check the demo .bmx file included; Requires Rout 808 & LarsHaKa rIDMa.

GarbTixx
- The length in ticks [1-96] of each garble interval. 'garb off' does in fact mean just that, yes, no garbing or garbling. 'total garb' garbles at the speed of sample calls {a NebuLIZ0r affect}.
KRünCH
- Would you guess thee overdrive?
eFFect levEL
- The volume of the garbled distortion. A bit buggy; seeps unrash muted sounds at the lowest settings.
Drie Garb
- Same as GarbTixx except controlling garbling interval felocity of the [dry/clean] signal. More notes on length: length is in ticks so
@4TPB 16 ticks = a quarter note &
@6TPB 96(max) ticks = one measure of 4/4.
Drie Sundz
- Volume of [dry/clean] signal post garbelization.
Treet
- half & full settings:
(half)== the garb(s) affect thee signals in a mono sense;
(full)== the garb(s) take on a panning affect;

Props go out to CyanPhase and KaZaA Lite without both whom it would not of been at all prolly possyblie. Remember only trees prevent forest fires and then some and then a little bit more.

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