Kozaluss Angeluss - Noizza 1.5
Noizza is multitrack noise synth generator.
Here is the scheme showing how it works with signal:
Parameters' Prefixes:
- G-... : Global. These are Global Volume [per machine], ADSsR (as envelope) & LFO (as gapper) [per track]
- F-... : Filter. These are base filter parameters
- FF-... : Filter Frequency modifiers
- FQ-... : Filter Q modifiers
ADSsR Parameters:
- ADSsR-A : Attack - Time in ticks/32
- ADSsR-D : Decay - Time in ticks/16
- ADSsR-S : Sustain - Time in ticks/16 or Infinity
- ADSsR-s : Sustain Level - Level in percent of Max
- ADSsR-R : Release - Time in ticks/16
- ADSsR-M : Mod - Multiplier
LFO Parameters:
- LFO-WS : WaveShape selection for LFO
- LFO-F : Frequency in cycles per tick/16
- LFO-RP : Reset Phase - Used when RoT=Yes, in radians (0,2PI)
- LFO-RoT : Reset On Trigger - Resets LFO on Global Trigger
- LFO-M : Mod - Multiplier
- LFO-A,D,S,s,R : Same as in ADSsR
LFO Wave types:
Simple
- Sine -
- Saw -
- Triangle -
- Square -
- FastSine -

This is approximation of sine, so it's not so smooth as normal sine, but is a little faster.
Mixed (added)
- Sine + Saw
- Sine + Triangle
- Sine + Square
- Sine + FastSine
- Saw + Triangle
- Saw + Square
- Saw + FastSine
- Triangle + Square
- Triangle + FastSine
- Square + FastSine
Amplitude modulated (multiplied)
- Sine * Saw
- Sine * Triangle
- Sine * Square
- Sine * FastSine
- Saw * Triangle
- Saw * Square
- Saw * FastSine
- Triangle * Square
- Triangle * FastSine
- Square * FastSine
Attribute Trigger-OFF ACTION tells machine what to do, if TriggerOff event happened:
- 0. Does nothing. Just plays note as long, as ADSR is set to.
- 1. If Decay wasn't performing yet, jumps to Decay sequence.
- 2. If Sustain wasn't performed yet, jumps to Sustain sequence.
- 3. If Release wasn't performed yet, jumps to Release sequence.
- 4. Just cuts the note.
Few notes:
- Parameter F-Gain works only for filters Peaking, LoShelf & HiShelf
- If you experience clicks - try turning off F-RoT option,
as it resets filter everytime trigger comes.
- Parameter 'Instant' sets (when 'Yes') all the parameters
jump instanty to their destination value when machine is not playing.
This is useful, if you want to prepare parameters before
machine starts playing. If set to 'No', all the parameters
are going to their destinations, but only when playing!
This means, that if there's slide in frequency for example,
and sound lasts for 1 tick, and then is 3 ticks of silence
and then second sound lasting 1 tick,
freq will go during this first tick, then will stop and wait
during 3 ticks of silence, and then continue to slide
during second tick of sound. If you want to prevent this,
use 'Yes' in parameter 'Instant'.
- All parameters are inertialized, mostly by blending 0.5:0.5.
- Some filter configurations (Type+Freq+Q) happen to be unstable.
- It was meant to be drum-synth :P
- It can handle from 1 to 8 tracks, but be careful - it kills CPU :(
Kozaluss Angeluss (also Kozaki Soft) at http://www.kozaluss.z.pl/